World Spell World Curse:
Place every warrior that dies during spell phase 1 and 2 under this card.
On their spell turn, any player can sacrifice 5 warriors to destroy this curse. That player then takes every warrior under this card and shuffles them into his barracks.
Artist:Zach Raw
World Spell World Curse:
During their spell turn, each player may sacrifice 1 warrior and place him under this card. Once 3 warriors are under this card, the player that sacrificed the last warrior can destroy 1 hidden spell or 1 building. Then send the 3 warriors to their respective graveyards.
Artist:Evan Sprinkle
World Spell World Curse:
When this card is played, take all hidden spells on the table and place them under Chain the Doors.
(Do not take anymore hidden spells after this card is first played.)
When Chain the Doors is destroyed, return them to where they were before this card was played.
Artist:Zach Raw
World Spell
The player with the turn token shuffles all warriors on the table together and deals them out to each player. Discard any blessings or curses directly on a warrior. Clan blessings and clan curses are kept and placed where the original owner chooses after all clan groups have been made.
Artist:Zach Raw
World Spell World Blessing:
Any time a player draws from the barracks or graveyard, all the other players do the same. This does not happen during the reinforcement phase.
Artist:Evan Sprinkle
World Spell
Every player shuffles their barracks into one pile, the player with the turn token deals out this pile to every player.
This is each player’s new barracks.
Artist:Zach Raw
World Spell World Curse:
Each army can only have 8 warriors on the table. When this card is played, the owner of each army picks which warriors to kill beyond 8.
During the prep phase any army with more than 8 warriors must kill until they no longer exceed 8.
Artist:Evan Sprinkle
World Spell World Blessing: Prep Phase:
Any player can sacrifice 1 warrior to buy into this card’s insurance.
Place that warrior under this card. Insurance:
If you lose this battle, during the next reinforcement phase draw 5 extra warriors from your graveyard after you have drawn the amount you need from your barracks.
When Death Insurance is discarded send all the warriors under it into their original owner’s barracks.
Artist:Zach Raw
World Spell World Curse:
Everytime a warrior dies during spell phase 1 or 2, all opponents of that army must kill a warrior of equal or greater value. If they do not have an equal warrior, they must kill multiple warriors to equal the dead warrior.
Artist:Evan Sprinkle
World Spell World Blessing:
Every time a player casts a direct spell, he draws a warrior from his barracks. Every time a player casts a world spell, every player draws a warrior from their barracks.
Artist:Evan Sprinkle
World Spell World Curse: Prep Phase:
Kill all level 4 warriors on the table.
Do this during each prep phase, increasing by 2, until you reach 14, then restart.
The order of warriors to kill:
4, 6, 8, 10, 12, 14
Artist:Zach Raw
World Spell World Curse:
Place every warrior that dies during all phases (except conclusion phase) under this card. Prep Phase:
Each player rolls a die in turn order. The number rolled is how many warriors the player draws and plays from the stack under this card.
When this curse is destroyed all warriors under this card are shuffled into their original owners graveyard.
Artist:Evan Sprinkle