The Madball
$0.25Hidden Spell
Activation Time: Spell phase 1 or 2.
Draw warriors from your graveyard equal to the number of blessings and curses on the table.
They become realm warriors.
Artist:Evan Sprinkle
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Showing 37–43 of 43 results
Hidden Spell
Activation Time: Spell phase 1 or 2.
Draw warriors from your graveyard equal to the number of blessings and curses on the table.
They become realm warriors.
Artist:Evan Sprinkle
Hidden Spell
Any Clan
Activation Time: End of spell phase 1.
Count the number of your warriors that died during spell phase 1 and multiply it by 10. The product is the leve of The Reaper. When he dies, he becomes a spell again.
Artist:Evan Sprinkle
Hidden Spell
Activation Time: Spell phase 1 or 2.
Building:
Prep Phase:
Steal a warrior level 20 or lower Place him under this card. He is considered off the table. When this building is destroyed, shuffle every warrior under this card into your barracks.
Artist:Diana Corea Sprinkle
Hidden Spell
Activation Time: Prep phase.
Building:
Continuously take all curses from the table and place them under this card. You can sacrifice this card during spell phase 2.
Sacrifice:
For this battle, your army gains +5 for each curse under this card. When this building is discarded, all curses under it go to their owners’ burnt pile.
Artist:Evan Sprinkle
Hidden Spell
Activation Time: Spell phase 1 or 2.
Curse:
Pick 2 warriors in the same army that are the same level. Place them on this card. They become the warrior on top. If this curse is destroyed, both warriors go back to normal.
Artist:Zach Raw
Hidden Spell
Activation Time: Reinforcement phase.
Building:
When you win a battle, draw 2 extra warriors from your barracks.
Any time you win a dice roll or coin toss, draw 1 warrior from your barracks.
Artist:Michelle Ferguson
Hidden Spell
Interrupt a direct or world spell.
Flip a coin.
Heads = You counter and steal this spell. Place it in your spell log.
Tails = The spell is successful, but you draw 1 warrior from your graveyard.
Artist:Deann Stone
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