Hidden Spells

Showing 1–18 of 43 results

  • Aim for the Chicken!

    $1.50

    Hidden Spell
    Interrupt a direct spell and pick a new target for it.
    Artist:Michelle Ferguson

  • Ambrose

    $0.50

    Hidden Spell
    Any Clan
    Activation time: Spell phase 1 or 2. When any warrior on the table dies, you can summon this warrior.
    Level 20
    Artist:Evan Sprinkle

  • Astral Brew

    $0.75

    Hidden Spell
    When warriors are sacrificed to cast a conjure spell, you can take those warriors and shuffle them into your barracks.
    Artist:Zach Sweeden

  • Blazing Death

    $0.25

    Hidden Spell
    Activation Time: Prep phase (when your buildings to their abilities.)
    When this card is face down, place all your warriors that have died in every phase (except the conclusion phase) under this card.
    Once activated, add together all the warriors’ levels under this card and do that amount of combo damage.
    Artist:Evan Sprinkle

  • Chameleon of Luck

    $0.50

    Hidden Spell
    Activation Time: You just lost a battle.
    Pick 6 of your warriors that are going to the graveyard and shuffle them into your barracks.
    Artist:Michelle Ferguson

  • Charlie

    $0.75

    Hidden Spell
    Uni-Pug, Any Clan
    Activation Time: Spell phase 1 or 2.
    Sacrifice 3 warriors and retrieve 1 other uni-pug from your library and play him.
    Level 40
    Artist:Michelle Ferguson

  • Deadly Gas of Delong

    $0.25

    Hidden Spell
    Activation time: Spell phase 1 or 2.
    For each set of 2 warriors of the same level you own, kill one warrior level 20 or lower.
    Artist:Deann Stone

  • Defiant Cry

    $0.25

    Hidden Spell
    Activation Time: Reinforcement phase.
    Draw 6 extra warriors from your barracks.
    Artist:Evan Sprinkle

  • Do the Dew

    $0.25

    Hidden Spell
    Activation Time: When a warrior is killed by a direct spell.
    Choose a different warrior you own to be killed instead.
    Artist:Evan Sprinkle

  • Eyeball Paul

    $0.50

    Hidden Spell
    Any Clan
    Activiation Time: Spell phase 1 or 2. You must have 10 warriors in the same clan group to summon this warrior.
    Level 100
    Artist:Evan Sprinkle

  • Felicity

    $0.75

    Hidden Spell
    Uni-Persian, Any Clan
    Activation Time: Spell phase 1 or 2.
    Sacrifice 3 warriors and retrieve 1 other uni-persian from your library and play her.
    Level 40
    Artist:Michelle Ferguson

  • Fizzle Out

    $1.00

    Hidden Spell
    Interrupt a direct or world spell.
    Rol a die.
    Even Number: The spell is countered. Discard it.
    Odd Number: The spell is successful but you draw a warrior from your barracks.
    Artist:Evan Sprinkle

  • Friends of the Ferret

    $0.25

    Hidden Spell
    Activation Time: Spell phase 1 or 2. You must own a summonder.
    Draw 2 warriors from your barracks or graveyard.
    Artist:Michelle Ferguson

  • From the Well

    $0.50

    Hidden Spell
    Activation Time: Reinforcement phase.
    During this reinforcement phase, draw from your graveyard instead of your barracks.
    Artist:Michelle Ferguson

  • Get Some Book Learnin’

    $0.75

    Hidden Spell
    Activation Time: Spell phase 1 or 2.
    Steal a random spell from an opponent’s casting hand. Place this hidden spell face down on that opponent’s side of the table. He now owns it.
    Artist:Evan Sprinkle

  • Guard Change

    $0.25

    Hidden Spell
    Activation Time: Spell phase 1 or 2.
    Sacrifice 2 warriors with the same level. Pick a graveyard. Retrieve 2 warriors from it that re not the same level as the sacrificed warriors, but are the same level as each other.
    Artist:Evan Sprinkle

  • Healing Waters

    $0.50

    Hidden Spell
    Activation time: Spell phase 1 or 2 or the conclusion phase.
    Save up to 3 warriors from death and shuffle them into your barracks.
    Artist:Alex Kosakowski

  • Hidden Hobbit Hole

    $1.00

    Hidden Spell
    Activation Time: Spell phase 1 or 2.
    Building:
    Place 1 warrior you own on this card. He is not affected by any blessings, curses, abilities, or spells. He does not die when you lose a battle.
    Prep Phase:
    You can replace this warrior with another, or remove him from this card.
    (If you have no barracks and this warrior is your only one left on the table, he hides in the hobbit hole forever and does not fight. You lose the game.)
    Artist:Evan Sprinkle